Sets the lighting quality
in the current viewport.
0
Faceted. A single color is computed for each
face of a surface or 3D solid.
1
Smooth. The colors are computed as a gradient
between the vertices of the faces.
2
Smoothest. If the Per-Pixel
Lighting setting is turned on in the Manual Performance Tuning dialog
box, then the colors are computed for individual pixels. If not,
the Smooth setting is used instead.
NoteExisting visual styles
are not changed when you enter a new value for this system variable.
Any new value entered for this system variable temporarily creates
an unsaved new visual style.